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Cards

  • Case of the Locked Hothouse
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Case of the Locked Hothouse
Enchantment — Case

You may play an additional land on each of your turns.

To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.)

Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

Illustrated by Leanna Crossan

  • Decks with Case of the Locked Hothouse

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