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User Decks

  • Festival: Immortal Sun - Dimir Draw 2
Festival: Immortal Sun - Dimir Draw 2
by Unknown
TCGplayer $659.83
Historic
Tempo
best of 1
7 mythic
22 rare
12 uncommon
19 common
0
1
2
3
4
5
6+
Creatures (19)
4
Faerie Vandal
$1.40
3
Snapcaster Mage
$47.97
Instants (19)
4
Syncopate
$1.40
4
Faerie Fencing
$1.40
4
Spell Stutter
$1.40
3
Lofty Denial
$1.05
4
Infernal Grasp
$3.16
Lands (22)
4
Island
$1.40
4
Swamp
$1.40
4
Drowned Catacomb
$11.16
4
Watery Grave
$39.96
60 Cards
$566.56

Visual view

Festival: Immortal Sun - Dimir Draw 2
Historic
by
7 mythic
22 rare
12 uncommon
19 common
0
1
2
3
4
5
6+

Description

Faerie Vandal and Sheoldred reward you for simply playing the game and drawing two every turn. Faerie Mastermind, Orcish Bowmasters, and (again) Sheoldred punish your opponent for doing the same. Since most of these are excellent tempo threats anyway, the rest of the deck is pretty much just counters and removal. 

Snapcaster Mage is probably the first thing I\’d cut if you want to play around with it. I also tried Grixis with Irencrag Pyromancer (which was solid) and Improbable Alliance (which was terrible). Overall I prefer keeping it two colors.

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