Some Populer Post

  • Home  
  • Lochside Velocity: Fast-Artifact Loops and cEDH Dominance with Emry
- Artifact Synergy - Blue - Infinite loops

Lochside Velocity: Fast-Artifact Loops and cEDH Dominance with Emry

Discover how Emry, Lurker of the Loch leverages self-mill, cost reduction, and low-converted-mana-cost artifacts to establish instant win-condition loops. Master turn-one commander lines, infinite draw setups, and competitive stack control designed for top-tier cEDH tables.

Commander’s Premise

Mono-blue in competitive Commander is defined by relentless card velocity, stack control, and deterministic win conditions. Emry, Lurker of the Loch exemplifies this philosophy by reducing its own casting cost based on the number of artifacts you control. Featuring a base converted mana cost of three mana, Emry frequently enters the battlefield on turn one for a single blue mana when paired with fast mana rocks like Chrome Mox or Lotus Petal. Upon entering the battlefield, Emry mills four cards directly into your graveyard, immediately expanding your accessible resources. Her activated ability allows you to tap her to cast target artifact card from your graveyard during the current turn.

Deploying Emry early shifts your graveyard into an extension of your hand. Rather than relying on heavy mana investment to recurring key combo pieces, Emry continuously loops low-converted-mana-cost artifacts to generate positive mana, draw through your library, or lock down opposing win attempts. Self-tapping loop enablers combine with zero-converted-mana-cost artifacts to form infinite storm counts, infinite mana, and deterministic card draw engines.

When evaluated alongside other competitive mono-blue strategies, Emry offers unparalleled speed and redundancy. In decks led by Eluge, Shoreless Sea, the game plan relies on accumulating flood counters to discount massive instant and sorcery spells over several turn cycles. Emry bypasses slow setup turns entirely, enabling explosive opening hands that can threaten win conditions as early as turn two. Compared to control options like Deekah, Fractal Theorist or hyper-budget builds running Kid Loki, Emry operates as a dedicated fast-combo engine. Her ability to tap and re-cast artifacts turns the graveyard into a transparent hand, generating immediate win lines through tight, high-efficiency artifact loops.

How does it compare to others?

Evaluating Emry, Lurker of the Loch against prominent mono-blue commanders highlights distinct structural differences.

Graveyard Recursion vs. Hand-Based Cantrips 

Strategies built around Kid Loki focus on accumulating counters through traditional hand-to-hand cantrip sequences. Emry bypasses hand size limitations by using the graveyard as an open catalog of artifact options, recasting sacrificed pieces every turn cycle.

Deterministic Combo Speed vs. Mana Reduction Engines

 Decks controlled by Eluge, Shoreless Sea require patient turn setups to reduce high-converted-mana-cost spells. Emry utilizes fast zero-converted-mana-cost artifacts to achieve immediate, turn-one deployments that quickly convert into infinite loops.

Permanent Loop Synergy vs. Spell-Triggered Tokens

 Builds led by Deekah, Fractal Theorist create creature tokens through spell casts, building board presence over time. Emry ignores wide token combat entirely, using activated artifact abilities to assemble compact, multi-piece win conditions that finish games on the stack.

Core Gameplay

The primary objective of this deck is to accelerate Emry onto the battlefield on turn one, dig into self-milled artifacts, and assemble an infinite loop utilizing untap enablers and zero-converted-mana-cost mana or draw artifacts.

During the early turns, prioritize fast mana deployment and commander resolution. In the mid game, establish untap synergies to tap and recast artifacts multiple times per turn while holding up free countermagic. In the end game, execute infinite loops using pieces like Mirran Spy or Grinding Station to draw your deck, generate infinite storm, and seal the game through direct library elimination or total stack control.

Early Game

Your early game strategy focuses on mulliganing aggressively for hands that guarantee a turn-one Emry. Look for opening hands featuring at least one land, one zero-converted-mana-cost artifact such as Mox Amber or Mox Diamond, and cheap interaction or tutor effects.

Casting Emry on turn one immediately fills your graveyard with four cards, giving you instant targets for recursion on turn two. Avoid casting Emry without cost-reduction pieces on turn one unless you hold free interaction like Force of Will or Fierce Guardianship to shield her from early targeted removal.

Mid Game

The mid game centers on assembling your core loop pieces while suppressing your opponents’ win attempts. Deploy untap engines such as Chakram Retriever, Etherium Sculptor, or Displacer Kitten.

Utilize low-converted-mana-cost tutors like Intuition, Reshape, or Transmute Artifact to retrieve specific combo pieces. If an opponent attempts to execute a win condition, deploy free countermagic like Mindbreak Trap or Pact of Negation to break their line while maintaining your own mana development.

End Game

The late game is where this deck executes deterministic win conditions through loop mechanics. With an untap piece on the battlefield alongside Emry, loop zero-converted-mana-cost artifacts to draw your library or mill all opponents.

A single active loop with Lotus Petal and Mirran Spy yields infinite storm and infinite colored mana. Transition that mana into Sensei's Divining Top or The One Ring to draw your entire library. With your deck in hand, execute a final win line by casting Windfall to force opponents to draw from an empty library, or set up total interaction locks that prevent opponents from taking future turns.

Power Analysis and Decklist

This deck operates within Bracket 5 (cEDH), holding a maximum power rating of 10+/10. The deck relies on high-velocity mana acceleration, compact two-card win loops, and dense countermagic suites designed to outpace and disrupt opposing high-tier competitive decks.

  • Creature Power: The creature lineup focuses exclusively on untap engines, artifact discount pieces, copy effects, and fast tutors. Baseline stats are irrelevant, as every creature serves as a functional combo component or utility enabler.
  • Spell Power: The instant and sorcery suite consists of zero-converted-mana-cost counterspells, top-tier blue artifact tutors, and low-converted-mana-cost removal. Spells are selected for absolute efficiency and instant-speed flexibility.
  • Mana Base: Running 28 lands (30 including MDFCs Hydroelectric Specimen and Sink into Stupor), the mana base prioritizes fast utility lands, untapped basic Snow-Covered Island cards, and artifact land fixing like Seat of the Synod to optimize Emry’s cost reduction.
Drown in the Loch
by Crumblier
TCGplayer $2304.67
Commander
Artifacts
Control
Tempo
15 mythic
36 rare
26 uncommon
22 common
0
1
2
3
4
5
6+
Planeswalkers (1)
Instants (18)
1
Chain of Vapor
$12.99
1
Flusterstorm
$5.99
1
Mental Misstep
$7.49
1
Mystical Tutor
$19.99
1
Swan Song
$15.99
1
Cyclonic Rift
$34.99
1
Flare of Denial
$5.99
1
Intuition
$449.99
1
Sink into Stupor
$10.99
1
Gifts Ungiven
$5.99
1
Mindbreak Trap
$10.99
1
Force of Will
$69.99
Sorceries (5)
1
Merchant Scroll
$6.49
1
Reshape
$4.99
1
Transmute Artifact
$699.99
1
Fabricate
$9.99
1
Windfall
$7.99
Artifacts (29)
1
Chrome Mox
$199.99
1
Claws of Gix
$14.99
1
Jeweled Amulet
$7.99
1
Lotus Petal
$39.99
1
Mox Diamond
$1499.99
1
Urza’s Bauble
$7.49
1
Paradise Mantle
$10.99
1
Mox Amber
$99.99
1
Mox Opal
$279.99
1
Mana Vault
$119.99
1
Sol Ring
$2.99
1
Springleaf Drum
$0.69
1
Lavaspur Boots
$2.29
1
Grinding Station
$14.99
1
Dermotaxi
$0.49
1
The One Ring
$119.99
Enchantments (4)
1
Mystic Remora
$12.99
1
Rhystic Study
$79.99
Lands (24)
1
Treasure Vault
$3.49
1
Urza’s Saga
$49.99
1
Ancient Tomb
$149.99
1
Emergence Zone
$6.49
1
Fomori Vault
$22.99
1
Academy Ruins
$8.99
1
Tolaria
$10.99
101 Cards
$5612.31

Planeswalkers

The deck runs a single planeswalker that serves as a high-powered artifact discount engine and win-condition enabler.

  • Tezzeret, Cruel Captain: Static ability discounts all artifact spells you cast by two mana while two affinity for artifacts triggers reduce its own six-mana converted mana cost down to two blue mana, allowing its activated abilities to search out key combo pieces immediately.

Creatures

The creature suite features 7 key operational assets that untap Emry, tutor artifacts, or copy permanents to maintain continuous loop momentum.

Untap & Loop Engines

  • Chakram Retriever: Triggering an untap effect whenever you cast a spell, this five-mana elemental beast untaps Emry every time an artifact is re-cast from the graveyard, forming an immediate infinite loop with zero-converted-mana-cost mana rocks.
  • Displacer Kitten: Blinking target non-land permanent whenever you cast a noncreature spell, this four-mana Cat resets Emry’s activation limit per turn cycle, allowing continuous artifact casting from the graveyard.
  • Mirran Spy: Flying above the battlefield as a three-mana 1/3 Drone, this creature untaps target creature whenever you cast an artifact spell, serving as one of the primary enablers for Emry loops.
  • Valley Floodcaller: The focal use of this little critter is to enable your noncreature spells to be casted as if they had flash, allowing you to cast any artifact from your graveyard at any point of the game thanks to your commander activated ability

Tutors, Discounts & Utility

  • Etherium Sculptor: Reducing the mana cost of all artifact spells you cast by one mana, this two-mana 1/2 Vedalken Artificer lowers costs across your hand and graveyard recursion targets.
  • Trinket Mage: Searching your library upon entering the battlefield for an artifact card with a converted mana cost of one or less, this three-mana 2/2 Human Wizard grabs critical pieces like Sol Ring or Lion's Eye Diamond.
  • Phyrexian Metamorph: Entering the battlefield as a copy of any artifact or creature on the field, this four-mana Shapeshifter costs only three mana and 2 life via Phyrexian mana, cloning key untap engines or artifact rocks.

Sorceries

The sorcery suite includes 4 high-efficiency tutors and wheel effects designed to fetch win conditions or refresh hand states.

Demonic & Artifact Tutors

  • Fabricate: Searching your library for any artifact card for a three-mana converted mana cost, this sorcery is one of your most powerful tutor spell on the deck.
  • Reshape: Sacrificing an artifact as an additional cost for a two-mana base converted mana cost, this sorcery searches your library for an artifact with a converted mana cost of X or less and puts it directly onto the battlefield.
  • Transmute Artifact: Exchanging permanents for a two-mana converted mana cost, this sorcery sacrifices an artifact to tutor another artifact directly onto the battlefield, paying the difference in converted mana costs.

Card Selection & Wheels

  • Windfall: Forcing each player to discard their hand and draw cards equal to the greatest number of cards a player discarded this way for a three-mana converted mana cost, this sorcery refuels your resources while filling your graveyard with artifact targets.

Instants

The instant suite contains 7 counterspells, tutors, and speed enablers designed to protect combo lines or execute fast victories.

Interaction & Free Countermagic

  • Force of Will: Exiling a blue card from your hand and paying 1 life instead of paying its five-mana converted mana cost, this instant counters target spell at any time.
  • Fierce Guardianship: Casting for zero mana if you control your commander instead of its three-mana converted mana cost, this instant counters target noncreature spell cleanly.
  • Flusterstorm: Generating a copy for each spell cast before it during the turn for a one-mana converted mana cost, this instant counters target instant or sorcery spell unless its controller pays 1 mana per storm copy.
  • Mindbreak Trap: Costing zero mana if an opponent cast three or more spells this turn instead of its five-mana converted mana cost, this instant exiles any number of target spells from the stack.

Tutors & Speed Enablers

  • Intuition: Searching your library for three cards for a three-mana converted mana cost, this instant forces an opponent to pick one for your hand while dumping the remaining two directly into your graveyard for Emry to recur.
  • Borne Upon a Wind: Granting flash to all spells you cast until end of turn for a two-mana converted mana cost, this instant enables instant-speed combo execution during opponents’ win attempts.
  • Chain of Vapor: Bouncing target nonland permanent for a one-mana converted mana cost, this instant allows its controller to sacrifice a land to copy the spell, clearing locks or resetting fast mana.

Artifacts

The artifact suite forms the backbone of the deck, featuring 11 zero-converted-mana-cost mana rocks, untap engines, and infinite draw payoff pieces.

Zero-Cost Mana & Utility Artifacts

  • Lion's Eye Diamond: Sacrificing itself and discarding your hand for a zero-mana converted mana cost to add three mana of any one color, this artifact generates infinite mana when looped repeatedly with Emry.
  • Lotus Petal: Tapping and sacrificing itself for a zero-mana converted mana cost, this artifact adds one mana of any color, providing fast mana and infinite storm when combined with untap engines.
  • Chrome Mox: Exiling a nonartifact, nonland card from your hand upon entering for a zero-mana converted mana cost, this legendary artifact taps to add one mana of any of the exiled card’s colors.
  • Mox Amber: Tapping to produce one mana of any color among legendary creatures and planeswalkers you control for a zero-mana converted mana cost, this artifact provides instant blue mana when Emry is active.
  • Mox Opal: Metalcraft unlocks this zero-mana converted mana cost artifact, allowing it to tap for one mana of any color whenever you control three or more artifacts.

Loop Enablers & Card Draw Engines

  • Grinding Station: Tapping to sacrifice an artifact and mill target player for three cards for a two-mana converted mana cost, this artifact untaps whenever an artifact enters the battlefield, enabling infinite self-mill loops.
  • Sensei's Divining Top: Rearranging the top three cards of your library for a one-mana converted mana cost, this artifact taps to draw a card and put itself on top of your library, creating an infinite draw loop alongside cost reduction engines.
  • The One Ring: Granting protection from everything until your next turn upon entering for a four-mana converted mana cost, this legendary artifact taps to draw cards equal to its burden counters, refuel your hand rapidly.
  • Aether Spellbomb: Sacrificing itself for a one-mana converted mana cost to bounce target creature or draw a card, this utility artifact offers repeatable removal or card draw when recast via Emry.
  • Mishra's Bauble: Sacrificing itself for a zero-mana converted mana cost to look at the top card of target player’s library, this artifact draws you a card at the beginning of the next turn’s upkeep.
  • Urza's Bauble: Looking at a random card in target player’s hand for a zero-mana converted mana cost, this artifact sacrifices itself to draw a card on the next upkeep, providing another free cantrip loop target.

Enchantments

The enchantment suite includes 2 premium engines that maintain card advantage and tutor key artifacts.

  • Rhystic Study: Taxing opponents whenever they cast a spell for a three-mana converted mana cost, this enchantment forces opponents to pay 1 mana or allow you to draw a card, fueling massive hand sizes.
  • Mystic Remora: Demanding a 4-mana tax on noncreature spells for a one-mana converted mana cost, this enchantment utilizes a cumulative upkeep cost to draw tremendous card volume during early turn cycles.

Lands

The land suite contains 3 specialized land pieces that generate high mana yields, tutor combo items, or protect key spells.

  • Urza's Saga: Entering as an Enchantment Land, this utility land advances through chapters to add colorless mana, construct scaling token bodies, and tutor a zero- or one-converted-mana-cost artifact like Sol Ring or Lotus Petal directly to the battlefield.
  • Ancient Tomb: Tapping to deal 2 damage to you while adding two colorless mana, this utility land accelerates your early-game casting speed by a full turn.
  • Emergence Zone: Sacrificing itself alongside a two-mana activation cost, this utility land allows you to cast spells as though they had flash for the remainder of the turn.

Closing Words

Emry, Lurker of the Loch represents the absolute pinnacle of mono-blue cEDH artifact performance. By converting self-mill into extended hand size and turning zero-converted-mana-cost artifacts into infinite loops, Emry delivers relentless speed, high redundancy, and unbreakable stack presence. If you enjoy rapid decision-making, hyper-efficient combo lines, and commanding the battlefield from turn one, this Emry build is an elite choice for competitive Commander tables.

Leave a comment

Your email address will not be published. Required fields are marked *

About Us

EDH Meta your everything Commander site, cornerstone content for all type of Commander enthusiasts and fans alike.

Sign Up for Our Newsletter

Subscribe to our newsletter to get our newest articles instantly!

EDHmeta @2025. All Rights Reserved.

Your license hasn’t been activated yet. Activate it now!