Some Populer Post

  • Home  
  • Tam, the Possibility: Breaking Reality with Five-Color Superfriends
- Realiy Fracture - Showcase decks - Superfriends

Tam, the Possibility: Breaking Reality with Five-Color Superfriends

An article showcasing the new Tam, the Possibility from Reality Fracture.

tam the possibility superfriends planeswalkers five color commander edh cedh reality fracture

Five-color Superfriends has always been one of those Commander archetypes that can look completely absurd when everything comes together. A battlefield with 1 or 2 Planeswalkers is already difficult to manage, but once you start proliferating, activating abilities multiple times, and protecting them from combat, the deck can turn a collection of individual planeswalkers into something much greater than the sum of its parts.

Reality Fracture gives the archetype a particularly interesting new commander in Tam, the Possibility. Her ability to reduce the cost of planeswalker spells and eventually proliferate multiple times gives her a very natural home in Superfriends.

This deck leans heavily into that idea. It fills the battlefield with different walkers, protects them with a mixture of creatures, enchantments, and control spells, and uses loyalty counters as a resource that can be multiplied again and again.

Tam, the Possibility

The most important thing to understand about Tam, the Possibility is that her position as a creature gives her a very different role from the cards she supports. At just three mana, Tam, the Possibility comes down early and immediately reduces the cost of every planeswalker you cast by one mana. That reduction becomes increasingly meaningful as the deck starts playing more expensive planeswalkers, especially because playing all 5 colors gives you access to the best walkers across all colors.

Her second ability is where the deck’s long-term plan really comes together. For five mana and a tap, Tam, the Possibility proliferates a number of times equal to the number of different planeswalker types among the planeswalkers you control. She is looking at their planeswalker subtypes. If you control Jace, Multiverse Architect, Teferi, Hero of Dominaria, Chandra, Torch of Defiance, and Ajani Unrelenting, for example, you have four different planeswalker types and can proliferate four times.

That means Tam becomes more valuable as your board develops. One planeswalker might only make her ability proliferate once, but a diverse collection of walkers can turn the same activation into several proliferations. In a deck where almost every important permanent is carrying loyalty counters, this is effectively a way to turn five mana into a huge increase in the amount of loyalty available across the battlefield.

Five-Color Mana for Five-Color Problems

The mana base is appropriately ambitious. A five-color Superfriends deck has a demanding set of color requirements because planeswalkers can have extremely specific costs. The list therefore uses a large collection of fetchlands and dual lands alongside lands like Command Tower, Exotic Orchard, Sea of Clouds, and Vault of Champions.

Mana dorks are also key. Birds of Paradise, Bloom Tender, Delighted Halfling, and Faeburrow Elder provide early acceleration while helping fix the colors needed to cast Tam and the various planeswalkers.

Nature's Lore and Three Visits provide another way to develop the mana base, while Arcane Signet, Sol Ring, and Chromatic Lantern give the deck additional acceleration and fixing.

Interplanar Beacon is another particularly appropriate inclusion. In a normal deck, its ability to support planeswalker-heavy casting is a niche effect. Here, however the Beacon’s role much more significant.

Making Loyalty Go Further

The obvious problem with Superfriends is that planeswalkers tend to have relatively fragile loyalty totals. You can spend several turns building up a planeswalker only for an opponent to send a creature at it and erase that investment in a single combat. This deck therefore devotes a considerable amount of space to making loyalty counters more valuable and helping planeswalkers survive long enough to use them.

Doubling Season is one of the most recognizable cards in any Superfriends deck, and its inclusion here is particularly important. The enchantment can double the number of loyalty counters placed on a planeswalker as it enters the battlefield, meaning that many planeswalkers can potentially use their most powerful abilities immediately after being cast.

Vorinclex, Monstrous Raider provides another version of the same effect. His ability doubles the number of counters placed on permanents you control while reducing the number of counters placed on permanents controlled by opponents.

Then there is Innkeeper's Talent, which takes a slightly slower approach to the same concept once it has reached its highest level.

Ichormoon Gauntlet pushes the counter theme further. Proliferating is already valuable in this deck because it increases loyalty, but Ichormoon Gauntlet also rewards the player for casting planeswalker spells by giving them additional ways to build up their board.

The Oaths of Superfriends

The enchantments in this deck are another important part of the strategy, particularly the various Oath cards. Oath of Nissa helps smooth out the deck’s extremely demanding five-color mana requirements while making it easier to find planeswalkers, lands, and other important permanents. In a deck with a large number of planeswalkers, being able to look through the top of the library for one is valuable even before considering its mana-fixing role.

Oath of Ajani is a more direct piece of the counter strategy. Its first effect reduces the cost of creature and planeswalker spells.

Then there is Oath of Teferi, which is arguably one of the most important cards in the deck. It allows you to activate the loyalty abilities of your planeswalkers twice each turn. In a deck where planeswalkers are already entering with extra loyalty and gaining more through proliferate, doubling their activations dramatically increases how much value you can extract from them.

A Battlefield Full of Planeswalkers

The actual planeswalker selection is where the deck becomes a true toolbox.

Ajani Unrelenting provides creature interaction and can generate a stream of bodies whenever you activate loyalty abilities. Chandra, Torch of Defiance offers removal, mana acceleration, card advantage, and a powerful ultimate. Freyalise, Llanowar's Fury gives the deck creature production and artifact or enchantment removal while also helping generate mana.

Ashiok, Dream Render attacks opposing graveyards and tutors, making it particularly useful against decks that rely heavily on searching their libraries or recurring cards from the graveyard. Narset, Parter of Veils provides another form of disruption by limiting how many cards opponents can draw, while Narset Transcendent provides card selection and can eventually create an emblem that makes your noncreature spells more difficult to answer.

Nicol Bolas, Dragon-God can use the loyalty abilities of other planeswalkers on the battlefield, making every additional walker potentially another source of abilities for him to borrow. Nicol Bolas, God-Pharaoh provides card advantage, direct disruption, and a powerful ultimate. With Tam, the Possibility and the deck’s proliferate effects, both become much more threatening because the deck can repeatedly build them toward their strongest abilities.

Oko, Thief of Crowns is here for a different reason. His ability to turn problematic permanents into much less threatening creatures gives the deck an efficient answer to a wide variety of threats. Because Superfriends decks can sometimes struggle with creatures attacking their planeswalkers, having a walker that can directly neutralize problematic creatures is extremely useful.

Meanwhile, Teferi, Hero of Dominaria is almost perfectly suited to the long game this deck wants to play. He can draw cards, untap lands, remove problematic permanents, and eventually produce an emblem that makes your interaction extremely difficult to answer. With additional loyalty activations and proliferate, the deck can extract considerably more value from each of those abilities.

Ugin, the Spirit Dragon serves a very different purpose. He provides immediate battlefield control and can eventually create an emblem that dramatically changes the game. Because the deck is already designed to protect planeswalkers, Ugin can potentially survive long enough to turn his initial defensive value into a long-term advantage.

The Jace Package

One of the more unusual aspects of this deck is how much it incorporates the new Jace-related mechanics from Reality Fracture. The Theorist, Jace Beleren is particularly well suited to a multiplayer Commander game because he draws you a card at the beginning of each opponent’s draw step. In a four-player game, that means three additional cards every round of the table, provided Jace survives.

Jace, Multiverse Architect provides a mixture of protection, selection, and battlefield manipulation, while simply being another Jace means he contributes another planeswalker type to Tam’s calculation.

Then there is Way of the Paradox, one of the cards that makes the Reality Fracture portion of this deck feel particularly distinct. The new empower Jace mechanic allows these cards to create Jace planeswalker tokens and place loyalty counters on them. That gives the deck another battlefield object that can benefit from the proliferate machinery.

Sanctum Lurker Changes the Rules

Perhaps the most interesting card in the entire deck, however, is Sanctum Lurker. Once it is on the battlefield, your planeswalkers aren’t put into their owners’ graveyards simply because they have zero loyalty. It also gives all of your planeswalkers a +2 ability that deals one damage to each opponent while gaining you one life.

That first ability fundamentally changes one of the normal rules of Superfriends. Ordinarily, using a planeswalker’s negative loyalty ability is a decision about whether the effect is worth potentially losing the planeswalker. With Sanctum Lurker, a walker can reach zero loyalty and remain on the battlefield. You can then use an ability that increases its loyalty again, to add a counter and then proliferate it back upward.

Protecting the Superfriends

Once you have several planeswalkers on the battlefield, protecting them becomes more important than simply adding more of them. The deck therefore contains a mixture of creatures, prison effects, and interaction that make it difficult for opponents to simply turn a large creature sideways and dismantle the board.

Dueling Grounds, Ensnaring Bridge, Silent Arbiter, and Onakke Oathkeeper all attack the combat problem from different directions. Dueling Grounds limits combat to a single attacking creature and a single blocking creature, Ensnaring Bridge can make it difficult for creatures to attack depending on your hand size, Silent Arbiter similarly restricts combat, and Onakke Oathkeeper taxes attacks aimed at your planeswalkers while also offering a way to recover one from your graveyard.

These cards demonstrate an important truth about Superfriends: sometimes it is enough to make attacking your planeswalkers sufficiently difficult that opponents have to spend their resources elsewhere.

The deck also has more traditional answers. Swords to Plowshares, Path to Exile, Beast Within, Generous Gift, and Deadly Rollick provide efficient answers to individual threats, while Austere Command and Blasphemous Edict can reset the battlefield when things become unmanageable.

The combination of these cards means that the deck doesn’t need to spend every turn trying to advance its own board. Sometimes the best use of a turn is simply making sure the board you have already built survives.

Drawing Enough Cards to Keep Going

A Superfriends deck can easily reach the point where it has plenty of permanents on the battlefield but not enough cards in hand to continue developing. This list addresses that problem with several different forms of card advantage.

Rhystic Study and Mystic Remora are the obvious answers. In a multiplayer game, both can generate a substantial number of cards while allowing you to spend your mana developing the board rather than constantly holding up interaction.

Esper Sentinel provides another early source of cards, while The One Ring offers both immediate protection and card draw. These effects are important because the deck has a high concentration of expensive cards. Drawing extra cards means you can continue deploying planeswalkers without running out of gas after the first few turns.

The Theorist, Jace Beleren is particularly well suited to this plan because his card advantage scales with the number of opponents. Meanwhile, Chandra, Torch of Defiance can turn her first +1 ability into either a temporary card-advantage engine or direct damage, while her second +1 can produce additional red mana.

Trouble in Pairs gives the deck another multiplayer-oriented source of advantage. It can reward you with cards when opponents perform common Commander actions.

The Small Details That Hold It All Together

A few of the less obvious cards also make considerably more sense once the entire strategy is visible.

Loyal Tutor gives the deck a way to search specifically for a planeswalker, which is exactly the kind of narrow tutor a Superfriends deck wants.

Onakke Oathkeeper gives the deck another way to protect our threats while also functioning as recursion.

Ripples of Potential is another compact piece of protection that fits perfectly into the strategy. It proliferates your permanents and can then phase out permanents that received those counters, allowing the deck to increase its loyalty while also protecting the most important pieces of its battlefield.

Turning Loyalty into a Win

The deck’s path to victory is intentionally less linear than many Commander strategies. Rather than having one obvious combo that ends the game, it attempts to reach a position where its planeswalkers have generated enough advantage that the table can no longer keep up.

Ugin, the Spirit Dragon can control the battlefield while building toward a devastating emblem, while Nicol Bolas, God-Pharaoh can strip resources from opponents and eventually generate an emblem that turns future turns into a stream of damage. Teferi, Hero of Dominaria provides card advantage and battlefield control while steadily increasing his loyalty.

Others create an army that protects the walkers. Ajani Unrelenting, Freyalise, Llanowar's Fury, Commodore Guff, The Theorist, Jace Beleren, and several other planeswalkers can generate creatures, allowing the deck to gradually turn its defensive board into an offensive one.

Check out the decklist here:

Tam Superfriends
by Glacius
TCGplayer $8443.74
Commander
Midrange
Ramp
Tribal
25 mythic
55 rare
12 uncommon
8 common
0
1
2
3
4
5
6+
Commander
Creatures (12)
1
Esper Sentinel
$69.99
1
Bloom Tender
$17.99
1
Sanctum Lurker
$1.29
1
Faeburrow Elder
$0.99
1
Silent Arbiter
$14.99
1
Displacer Kitten
$37.99
1
Arena Rector
$13.99
Instants (8)
1
Loyal Tutor
$3.49
1
Path to Exile
$2.49
1
Arcane Denial
$3.99
1
Beast Within
$1.29
1
Generous Gift
$1.99
1
Deadly Rollick
$34.99
Sorceries (4)
1
Nature’s Lore
$4.49
1
Three Visits
$7.49
1
Austere Command
$0.79
Artifacts (10)
1
Sol Ring
$2.79
1
Arcane Signet
$0.79
1
Ensnaring Bridge
$10.99
1
Insight Engine
$1.49
1
The Chain Veil
$10.99
1
The One Ring
$139.99
Enchantments (11)
1
Mystic Remora
$14.99
1
Oath of Nissa
$0.59
1
Oath of Ajani
$1.49
1
Dueling Grounds
$10.99
1
Rhystic Study
$74.99
1
Trouble in Pairs
$20.99
1
Doubling Season
$39.99
1
Oath of Teferi
$4.99
Lands (34)
1
Forest
$0.35
1
Island
$0.35
1
Mountain
$0.35
1
Plains
$0.35
1
Swamp
$0.35
1
Arid Mesa
$42.99
1
Command Tower
$0.69
1
Flooded Strand
$22.99
1
Marsh Flats
$37.99
1
Misty Rainforest
$44.99
1
Morphic Pool
$39.99
1
Polluted Delta
$27.99
1
Reliquary Tower
$5.99
1
Scalding Tarn
$47.99
1
Sea of Clouds
$24.99
1
Windswept Heath
$16.99
1
Wooded Foothills
$27.99
1
Tropical Island
$749.99
1
Savannah
$549.99
1
Volcanic Island
$1299.99
1
Underground Sea
$1499.99
1
Taiga
$599.99
1
Plateau
$549.99
1
Tundra
$849.99
1
Scrubland
$599.99
1
Bayou
$699.99
1
Badlands
$699.99
100 Cards
$9543.46

Closing Thoughts

Tam, the Possibility gives Superfriends an interesting new identity. She actively rewards you for building a diverse board. The more different planeswalker types you have on the battlefield, the more powerful her proliferate ability becomes, creating a natural incentive to keep expanding the board.

What makes this particular list especially interesting is how many different ways it has to exploit loyalty counters. The result is a deck that can start relatively modest, and gradually develop into a battlefield where nearly every permanent is contributing to the same long-term plan. It has the card draw to keep developing, the mana base to support five colors, and enough interaction to prevent opponents from simply dismantling the board before it gets established.

Most importantly, the deck feels like a proper Superfriends deck while still having something new to say about the archetype. Tam doesn’t replace the planeswalkers; she makes them better. She turns diversity into proliferate, loyalty into a resource, and the sheer number of different walkers in the deck into part of the engine itself. And of course, this is just a small window of how you could use the new Tam. Perhaps you would prefer to switch some Planeswalkers and choose a different path, but this deck is a solid base from which you can deviate.

For anyone who enjoys putting an unreasonable number of planeswalkers onto the battlefield and seeing just how much loyalty they can accumulate, Tam, the Possibility offers a very fitting new home for the strategy.

If you would like to see more about the new Reality Fracture, check out this article here: https://edhmeta.com/reality-fracture-decks-break-the-multiverse-with-these-decks/

And if you would like to check out some competitive 5-Color decks check out this article: https://edhmeta.com/why-choose-a-color-dominate-edh-with-all-five/

Leave a comment

Your email address will not be published. Required fields are marked *

About Us

EDH Meta your everything Commander site, cornerstone content for all type of Commander enthusiasts and fans alike.

Sign Up for Our Newsletter

Subscribe to our newsletter to get our newest articles instantly!

EDHmeta @2025. All Rights Reserved.

Your license hasn’t been activated yet. Activate it now!