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Commander Showcase: Going Nuts with The Unbeatable Squirrel Girl

Showcasing the power of The Unbeatable Squirrel Girl in Commander.

squirrel girl marvel super heroes mtg edh cedh squirrels tribal tokens

Marvel and Magic the Gathering continue crashing into one another in increasingly ridiculous ways, and honestly, there may not be a more fitting Commander for pure chaos than The Unbeatable Squirrel Girl. Throughout Marvel history, Squirrel Girl became famous for doing what should be impossible: defeating opponents she realistically had no business defeating. Thanos? Beat him. Doctor Doom? Beat him. Cosmic threats? Somehow handled. The joke eventually became that Squirrel Girl stopped being a joke entirely and that she was, indeed, unbeatable.

Now that same energy arrives in Commander.

The Unbeatable Squirrel Girl costs 4 mana for a respectable 4/4 body, but she is much more than that. Every time she enters the battlefield or attacks, she immediately creates additional Squirrel bodies, and her activated ability scales in a way that should immediately make token players salivate. For 4 mana, she creates a number of Squirrels equal to the number of Squirrels you already control. That wording is the important part.

This is not “make two tokens”, or “make three tokens”. This is multiplication.

Commander players have seen this type of scaling before, and it tends to get out of hand very quickly. One Squirrel becomes two. Two becomes four. Four becomes eight. Eight becomes sixteen. Suddenly your harmless woodland army starts looking less like cute rodents and more like a biological disaster.

The scary thing is that Squirrel decks historically already had powerful support tools long before Marvel arrived. Magic players have been turning Squirrels into a legitimate archetype for years through token synergies, sacrifice engines, anthem effects, and absurd overrun-style finishers. The Unbeatable Squirrel Girl doesn’t need to reinvent the strategy; she simply gives the archetype a Commander capable of accelerating everything it already wanted to do.

That creates an interesting question:

What kind of Squirrel deck does she actually want?

The obvious answer is tokens. Lots of tokens. But Commander rarely rewards building around the obvious plan alone. Pure creature production can make large boards, but large boards do not necessarily win games. The strongest versions of this deck will likely treat Squirrels as resources rather than simple attackers.

Those Squirrels can become mana through sacrifice outlets. They can become card draw engines. They can become direct damage. They can become combo pieces. They can become fuel for giant finishers. And because the Commander continuously multiplies your board state, every support card suddenly becomes stronger than normal.

Another interesting factor is how aggressively this Commander scales with repeated activations. Most token Commanders ask players to slowly build value over multiple turns. The Unbeatable Squirrel Girl threatens explosive turns where the board suddenly doubles and doubles again. Give her enough mana and a single turn cycle could spiral completely out of control.

And if Marvel has taught us anything about Squirrel Girl, it is that underestimating her usually ends badly. Very badly.

So before opponents start laughing at the army of tiny woodland creatures sitting on your battlefield, let’s look at how this deck actually functions, the cards that support it, and why the most terrifying thing in your next Commander pod might not be an Eldrazi or a dragon.

The Deck’s Gameplan

For the sake of simplicity, we won’t be deviating much from the normal “Tokens” plan, which is to stablish some solid mana base, start putting tokens onto play, multiplicate those tokens, make your tokens give extra mana, make more tokens, and then finish the game in one big swoop.

The Unbeatable Squirrel Girl
by Glacius
TCGplayer $1143.68
Commander
Ramp
Tempo
Tribal
13 mythic
52 rare
18 uncommon
17 common
0
1
2
3
4
5
6+
Commander
Planeswalkers (1)
Instants (4)
1
Veil of Summer
$4.49
1
Beast Within
$0.99
Sorceries (13)
1
Chatterstorm
$0.35
1
Nature’s Lore
$4.49
1
Rampant Growth
$0.99
1
Three Visits
$8.49
1
Shared Roots
$0.35
1
Genesis Wave
$0.99
1
Skyshroud Claim
$1.99
1
Biorhythm
$37.99
100 Cards
$2952.22

The Unbeatable Squirrel Girl is very straightforward. She enters or attacks and creates a Squirrel token. Then she has an activated ability that creates a number of Squirrel tokens equal to the amount of Squirrels already under your control.

The important thing to understand about this deck is that it is not merely a “tribal deck.” Many tribal lists simply want to play creatures of a specific type and attack. This deck functions more like an engine deck disguised as tribal. Squirrels become mana sources, card draw, and eventually game-ending threats.

The entire strategy revolves around one simple idea:

  1. Make Squirrels.
  2. Make more Squirrels.
  3. Turn those Squirrels into resources.
  4. Turn those Squirrels into monsters.
  5. Win before anyone realizes what happened.

Mana Development: Feeding the Squirrel Army

The first thing that stands out about this list is how heavily it commits to absurd mana generation.

That makes complete sense because The Unbeatable Squirrel Girl essentially turns mana directly into creatures. More mana means more activations, and more activations create exponential growth.

Traditional land ramp starts things off through Rampant Growth, Nature's Lore, Three Visits, Shared Roots, and Skyshroud Claim. These ensure consistent early development while thinning lands from the deck.

But the truly scary mana engines arrive later.

Cryptolith Rite and Enduring Vitality give every creature the ability to tap for mana. Jaheira, Friend of the Forest and Springleaf Parade create a similar effect specifically for tokens. Elven Chorus turns your entire army into mana producers while while Song of Freyalise does the same but temporarily.

Circle of Dreams Druid becomes ridiculous once token production begins. With ten creatures on board, suddenly this creature effectively taps for ten mana. Similarly, Growing Rites of Itlimoc can easily flip and be a partner to a Gaea's Cradle we also have in the deck; generating absurd amounts of mana.

Once these effects begin to show up, your board stops looking like creatures and it starts resembling a giant mana battery.

Things become truly unfair with Mana Reflection, Virtue of Strength. Leyline of Abundance and Nyxbloom Ancient. Suddenly mana production doubles or triples, allowing multiple Commander activations in a single turn.

That is where the deck becomes terrifying.

Building the Squirrel Army

Naturally, a Squirrel Commander wants Squirrels.

The list includes several dedicated token producers and tribal support pieces that continuously increase board presence.The tribal support begins appearing.

Squirrel Sovereign acts as an anthem effect while Metallic Mimic grows future creatures entering the battlefield. Thornfield Forager can add mana while also allowing you to tutor for specific Squirrels. Bloorot Apothecary makes it so that anytime an opponent sacrifices a noncreature token, they get 2 poison counters, effectively choking treasure or food strategies completely.

Realmwalker allows you to cast squirrels from the top of your deck, and Toski, Bearer of Secrets lets you attack in for extra card draw.

Chatterstorm immediately becomes dangerous because even modest turns can generate multiple creatures.

When things start becoming insane is whenever you have one of the cards that lets you tap creatures for mana, while also having Concordant Crossroads or Thousand-Year Elixir, which gives all our creatures haste, which means you can activate The Unbeatable Squirrel Girl to double your squirrels, and if you had at least 4, you can activate her again, and again, and again by tapping your newly created Squirrels.

If you add in any of our token doublers, things get out of control. Parallel Lives, Doubling Season, and Primal Vigor all double the number of tokens we create. Tippy-Toe, Terrific Partner and Peregrin Took also take advantage of any token being created by creating additional Food tokens and allowing us to turn those Food tokens into extra card draw. It’s an endless engine that feeds itself.

All the while, if you had a Valley Mightcaller in play, he might as well be a 200/200 with trample ready to annihilate anyone.

Card Advantage and Anthem Effects

This deck rarely runs out of cards to play.

Collective Unconscious scales directly with creature count and can easily draw ten or more cards. Shamanic Revelation does a similar job while also occasionally gaining absurd amounts of life, and Toski, Bearer of Secrets turns combat damage into card advantage.

This deck also uses Realmwalker as a tribal value engine, allowing creatures to be cast from the top of the library.

Heirloom Epic can easily cost as little as no mana to draw an extra card each turn.

And by having anthem effects we make sure every little squirrel counts A LOT. Door of Destinies, Banner of Kinship, and Chitterspitter can easily make our Squirrels giant monsters while creating a token each turn; meanwhile Chronicle of Victory gives all of our Squirrels +2/+2, first strike, and trample, while also allowing us to draw a card anytime we cast a Squirrel.

Leyline of Abundance shows up again here as a way to dump a bunch of our extra mana to grow our army immensely by pumping them with extra counters.

Utility and Protection

Creature decks naturally attract removal, especially token decks, and players tend to become nervous once fifty squirrels suddenly appear.

Fortunately this list contains multiple ways to keep the army alive.

Heroic Intervention remains one of green’s strongest protection spells, turning all of our creatures indestructible while also giving them hexproof; Veil of Summer protects against Blue and Black while replacing itself; Selfless Safewright can make all of our Squirrels indestructible for a turn; and Swarmyard can regenerate any key Squirrel by simply tapping.

Lightning Greaves and Swiftfoot Boots help protect Squirrel Girl while granting her haste.

Allosaurus Shepherd and Prowling Serpopard ensure all of our creatures continue resolving against any unwanted counter spells.

The utility package handles problematic permanents.

Beast Within answers almost anything while Song of the Dryads effectively removes dangerous commanders. Boseiju, Who Endures offers interaction without occupying spell slots. Chomping Changeling and Mask Vandal can eliminate any unwanted artifact or enchantment while doubling as a Squirrel body thanks to their Changeling ability.

Freyalise, Llanowar's Fury can either destroy artifacts or enchantments, or slowly build up towards her -6, which would let you draw almost all of your deck.

And Fade from History can completely wipe out any Enchantment or Artifact based decks.

How the Deck Actually Wins

The obvious answer is combat. The real answer is overwhelming force.

The simplest and most straight-forward finisher comes from Craterhoof Behemoth. Which we can either draw into, or cheat into play with cards like Genesis Wave, or Chord of Calling.

Finale of Devastation can also look for it, but we can also simply use it to buff all of our Squirrels immensely.

If somehow we couldn’t resolve our Craterhoof Behemoth we can still get it back from the graveyard with either Bala Ged Recovery or Eternal Witness.

If we somehow don’t have access to Craterhood Behemoth anymore that doesn’t mean we can’t do anything though, our Squirrels should still be huge monsters thanks to all our anthem effects.

Biorhythm also creates a particularly hilarious situation. Because this deck routinely controls hundreds of creatures while opponents may control very few, resolving Biorhythm often immediately ends games following it with an attack by overwhelming numbers.

Someone controlling two creatures suddenly finds themselves at two life. Someone controlling one creature goes down to one life. The Squirrel player, meanwhile, casually sits at a hundred and fifty.

Suddenly harmless woodland creatures become a doomsday event.

Final Thoughts

The funny thing about The Unbeatable Squirrel Girl is that the deck perfectly captures the character herself.

At first nothing seems threatening, then a few tokens appear, then a couple more arrive.

People laugh until they realize it’s too late and the whole board is full of Squirrels.

Suddenly there are forty creatures generating mana, duplicating the board size each turn or even multiple times a turn, drawing cards, and threatening lethal damage.

Commander has always rewarded decks capable of turning small advantages into overwhelming victories, and Squirrel Girl is a new addition that could secretly be one of the strongest examples of that design philosophy.

Because as Marvel fans already learned years ago: Underestimating Squirrel Girl is usually a mistake.

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